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<div class="title">ITexture.h File Reference</div>  </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="_i_reference_counted_8h_source.html">IReferenceCounted.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_image_8h_source.html">IImage.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="dimension2d_8h_source.html">dimension2d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_e_driver_types_8h_source.html">EDriverTypes.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="path_8h_source.html">path.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="matrix4_8h_source.html">matrix4.h</a>&quot;</code><br/>
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<p><a href="_i_texture_8h_source.html">Go to the source code of this file.</a></p>
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<li>class <a class="el" href="classirr_1_1video_1_1_i_texture.html">irr::video::ITexture</a>
<dl class="el"><dd class="mdescRight">Interface of a Video Driver dependent Texture.  <a href="classirr_1_1video_1_1_i_texture.html#details">More...</a><br/></dl></ul>
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<li>namespace <a class="el" href="namespaceirr.html">irr</a>
<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1video.html">irr::video</a>
<dl class="el"><dd class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p>
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<li>enum <a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876f">irr::video::E_TEXTURE_CREATION_FLAG</a> { <br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fa4fe1c1b0f4b44ef4b5da219ce66a0ae8">irr::video::ETCF_ALWAYS_16_BIT</a> =  0x00000001, 
<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fa20881e307a778c4a4fbb5327a60a93bb">irr::video::ETCF_ALWAYS_32_BIT</a> =  0x00000002, 
<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fadc5336eb55e0221ef0d7e53c1cf5a2b9">irr::video::ETCF_OPTIMIZED_FOR_QUALITY</a> =  0x00000004, 
<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fa01693eaffcfeca7de6fcd7e826a909c3">irr::video::ETCF_OPTIMIZED_FOR_SPEED</a> =  0x00000008, 
<br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fa288b302e9d4faaba80c7796c7bc1682c">irr::video::ETCF_CREATE_MIP_MAPS</a> =  0x00000010, 
<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fab9ce08dff03ebff9139b594610561609">irr::video::ETCF_NO_ALPHA_CHANNEL</a> =  0x00000020, 
<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fa6a834e40d35e01205ab63f3ce6d71172">irr::video::ETCF_ALLOW_NON_POWER_2</a> =  0x00000040, 
<a class="el" href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876fa0081685b8fa033d771f9c6a5bded8253">irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE</a> =  0x7fffffff
<br/>
 }
<dl class="el"><dd class="mdescRight">Enumeration flags telling the video driver in which format textures should be created.  <a href="namespaceirr_1_1video.html#acaf6f7414534f7d62bff18c5bf11876f">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1video.html#a3916d259e8fe0d0d02e8ee0adc8af5bc">irr::video::E_TEXTURE_LOCK_MODE</a> { <a class="el" href="namespaceirr_1_1video.html#a3916d259e8fe0d0d02e8ee0adc8af5bca41973750ecd380c9a17fa575262f5037">irr::video::ETLM_READ_WRITE</a> =  0, 
<a class="el" href="namespaceirr_1_1video.html#a3916d259e8fe0d0d02e8ee0adc8af5bca2b06fa431c7bae8ea7f844f188beaf6b">irr::video::ETLM_READ_ONLY</a>, 
<a class="el" href="namespaceirr_1_1video.html#a3916d259e8fe0d0d02e8ee0adc8af5bca44730dab3af80ddd64d81c85df911ca2">irr::video::ETLM_WRITE_ONLY</a>
 }
<dl class="el"><dd class="mdescRight">Enum for the mode for texture locking. Read-Only, write-only or read/write.  <a href="namespaceirr_1_1video.html#a3916d259e8fe0d0d02e8ee0adc8af5bc">More...</a><br/></dl></ul>
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